#. Problemhttps://swexpertacademy.com/main/code/problem/problemDetail.do?contestProbId=AV4yLUiKDUoDFAUx&categoryId=AV4yLUiKDUoDFAUx&categoryType=CODE* The copyright in this matter is in SWEA #. Resolution Process 1. Read and understand problem 2. Redefine the problem + abstract 3. Create solution plan (select Algorithm, Data structure) 4. Prove the plan (check performance time and usage memory) ..
#. Problemhttps://www.acmicpc.net/problem/2146* The copyright in this matter is in BOJ #. Resolution Process 1. Read and understand problem 2. Redefine the problem + abstract 3. Create solution plan (select Algorithm, Data structure) 4. Prove the plan (check performance time and usage memory) 5. Carry out the plan 6. Look back on the plan and find a way to improve it #. Solve 4963. 섬의 개수 문제의 확장판..
#. Problemhttps://www.acmicpc.net/problem/2178* The copyright in this matter is in BOJ #. Resolution Process 1. Read and understand problem 2. Redefine the problem + abstract 3. Create solution plan (select Algorithm, Data structure) 4. Prove the plan (check performance time and usage memory) 5. Carry out the plan 6. Look back on the plan and find a way to improve it #. Solve 알리바바와 40인 도둑 문제와 유사..
#. Problemhttps://www.acmicpc.net/problem/7576* The copyright in this matter is in BOJ #. Resolution Process 1. Read and understand problem 2. Redefine the problem + abstract 3. Create solution plan (select Algorithm, Data structure) 4. Prove the plan (check performance time and usage memory) 5. Carry out the plan 6. Look back on the plan and find a way to improve it #. Solve 전에도 한 번 풀어보았던 토마토 문..
#. Problemhttps://www.acmicpc.net/problem/4963* The copyright in this matter is in BOJ #. Resolution Process 1. Read and understand problem 2. Redefine the problem + abstract 3. Create solution plan (select Algorithm, Data structure) 4. Prove the plan (check performance time and usage memory) 5. Carry out the plan 6. Look back on the plan and find a way to improve it #. Solve단지번호 붙이기 문제와 섬나라 아일랜..
#. Problemhttps://www.acmicpc.net/problem/2667* The copyright in this matter is in BOJ #. Resolution Process 1. Read and understand problem 2. Redefine the problem + abstract 3. Create solution plan (select Algorithm, Data structure) 4. Prove the plan (check performance time and usage memory) 5. Carry out the plan 6. Look back on the plan and find a way to improve it #. Solve 우선 지도를 그려주자.지도는 테두리..
#. Problemhttps://www.acmicpc.net/problem/9466* The copyright in this matter is in BOJ #. Resolution Process 1. Read and understand problem 2. Redefine the problem + abstract 3. Create solution plan (select Algorithm, Data structure) 4. Prove the plan (check performance time and usage memory) 5. Carry out the plan 6. Look back on the plan and find a way to improve it #. Solve 팀에 속한 학생들(사이클이 생성된 ..
#. Problemhttps://www.acmicpc.net/problem/2331* The copyright in this matter is in BOJ #. Resolution Process 1. Read and understand problem 2. Redefine the problem + abstract 3. Create solution plan (select Algorithm, Data structure) 4. Prove the plan (check performance time and usage memory) 5. Carry out the plan 6. Look back on the plan and find a way to improve it #. Solve 연산 결과가 몇 번째로 나왔는지(i..